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	<title>Best Viagra, Men\\\'s help &#187; Play Games</title>
	<link>http://COOLMYGAMES.INFO</link>
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	<pubDate>Wed, 06 Aug 2008 06:46:09 +0000</pubDate>
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		<title>Phantasy Star Universe Ambition of the Illuminus Ships</title>
		<link>http://COOLMYGAMES.INFO/2007/11/21/phantasy-star-universe-ambition-of-the-illuminus-ships/</link>
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		<pubDate>Wed, 21 Nov 2007 03:22:24 +0000</pubDate>
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		<category><![CDATA[Play Games]]></category>

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		<description><![CDATA[    Sega of America shipped today Phantasy Star Universe: Ambition of the Illuminus for PlayStation 2, PC and for the Xbox Live online entertainment network. Below is the press release with the announcement: <hr /> <br /> <b><font size="2">Sega Ships Phantasy Star Universe: Ambition of The Illuminus</font> <br /> <br /> <i>Expansion Pack for the Epic Sci-Fi Action RPG Now Available on the PlayStation2 computer entertainment system, PC and for Download Via Xbox LIVE</i></b> <br /> <br /> SAN FRANCISCO (November 20, 2007)  SEGA of America, Inc. today shipped Phantasy Star Universe: Ambition of the Illuminus for the Xbox LIVEonline entertainment network and PlayStation2 computer entertainment system and for the PC. Phantasy Star Universe: Ambition of the Illuminus is the expansion to the epic sci-fi action role-playing game, Phantasy Star Universe and brings a more personalized interactive universe to the acclaimed series. <br /> <br />  <a href="http://xboxmovies.teamxbox.com/xbox-360/6002/Phantasy-Star-Universe-Ambition-of-the-Illuminus-Launch-Trailer/">  </a>  <br /> Whether tackling quests online with a party of up to six adventurers, or fighting through the exciting online new story missions, Phantasy Star Universe: Ambition of the Illuminus enables gamers to experience the wonders of the Gurhal System through the eyes of a personalized avatar. The expansion pack provides an even richer and more varied Phantasy Star gameplay experience. <br /> <br /> Since its introduction in 1988, Phantasy Star has revolutionized the RPG genre by creating new standards through innovative gameplay, as well as being the first console RPG to offer an online experience in Phantasy Star Online. This new installment also expands the popular online adventure of its predecessor and continues the quest for peace in the Gurhal System. <br /> <br /> Phantasy Star Universe: Ambition of the Illuminus is rated T by the ESRB and retails for $39.95 on the PC and the PlayStation2 computer entertainment system. The download is available for 1600 Microsoft Points on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft. Online play requires a subscription, for more detailed information, please go to the official Web site at www.phantasystaruniverse.com. Please note that the Xbox LIVE download requires the original Phantasy Star Universe game. <br />]]></description>
			<content:encoded><![CDATA[<p><noscript>  </noscript>  Sega of America shipped today Phantasy Star Universe: Ambition of the Illuminus for PlayStation 2, PC and for the Xbox Live online entertainment network. Below is the press release with the announcement:<br />
<hr /> <b><font size="2">Sega Ships Phantasy Star Universe: Ambition of The Illuminus</font> </p>
<p> <i>Expansion Pack for the Epic Sci-Fi Action RPG Now Available on the PlayStation2 computer entertainment system, PC and for Download Via Xbox LIVE</i></b> </p>
<p> SAN FRANCISCO (November 20, 2007)  SEGA of America, Inc. <a href="http://COOLMYGAMES.INFO/2007/11/21/phantasy-star-universe-ambition-of-the-illuminus-ships/" title="Phantasy Star Universe Ambition of the Illuminus Ships" rel="bookmark" class="more-link">(Read content &#8216;Phantasy Star Universe Ambition of the Illuminus Ships&#8217;&#8230;)</a></p>
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		<title>Ubisoft unveils Rainbow Six: Vegas 2</title>
		<link>http://COOLMYGAMES.INFO/2007/11/20/ubisoft-unveils-rainbow-six-vegas-2/</link>
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		<pubDate>Tue, 20 Nov 2007 23:29:16 +0000</pubDate>
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		<description><![CDATA[Ubisoft unveils Rainbow Six: Vegas 2</h2>&#160;&#160;&#160;&#160;&#160;&#160; With the release of the first screenshot, french publisher Ubisoft has announced that in march 2008 it will release <a href="http://computergames.ro/ro/jocuri/viewitem/id/1840/name/rainbow-six-vegas-2.html">Rainbow Six: Vegas 2</a>, the sixth title of the series, thus marking the franchise's 10th anniversary. The game will feature a single-player campaign which will see fans&#160;return&#160;to Las Vegas&#160;and make use of new&#160;feature new tactical options during missions, as well as an improved co-op and versus game modes.<br /><br /> <tbody> <tr> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images3/r6vegas2/r6vegas2-001.jpg"><img src="http://COOLMYGAMES.INFO/wp-content/uploads/2007/11/56258.jpg" /></a></td> </tr> </tbody></table>&#160;<em>&#160;&#160;&#160;&#160;&#160;&#160;&#160; London, UK &#8212; November 20, 2007 &#8212; Today Ubisoft, one of the world&#8217;s largest video game publishers, announced that it is developing Tom Clancy&#8217;s Rainbow Six&#174; Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy&#8217;s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy&#8217;s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.&#160;<br /><br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; &#8220;Tom Clancy&#8217;s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,&#8221; said Yves Guillemot, president and chief executive officer at Ubisoft. &#8220;We are convinced that Tom Clancy&#8217;s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.&#8221;&#160;<br /><br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; The highly anticipated sequel to the winner of numerous awards, including IGN&#8217;s 2006 Best First Person Shooter and Best Online Game, Tom Clancy&#8217;s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy&#8217;s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.</em> <br />]]></description>
			<content:encoded><![CDATA[<p><img alt="Ubisoft unveils Rainbow Six: Vegas 2" src="http://COOLMYGAMES.INFO/wp-content/uploads/2007/11/56258.jpg" style="padding: 7px; float: left;" /> <a href="http://COOLMYGAMES.INFO/2007/11/20/ubisoft-unveils-rainbow-six-vegas-2/" title="Ubisoft unveils Rainbow Six: Vegas 2" rel="bookmark" class="more-link">(Read content &#8216;Ubisoft unveils Rainbow Six: Vegas 2&#8242;&#8230;)</a></p>
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		<title>Gears of War [Patch]</title>
		<link>http://COOLMYGAMES.INFO/2007/11/20/gears-of-war-patch/</link>
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		<pubDate>Tue, 20 Nov 2007 21:07:30 +0000</pubDate>
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		<title>Mass Effect Soundtrack Arrives Tomorrow</title>
		<link>http://COOLMYGAMES.INFO/2007/11/19/mass-effect-soundtrack-arrives-tomorrow/</link>
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		<pubDate>Mon, 19 Nov 2007 22:12:58 +0000</pubDate>
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		<description><![CDATA[    Sumthing Else Music Works announced that the Mass Effect Original Soundtrack, which features over an hour of original music from the game, should arrive to store shelves tomorrow. Below is the press release with the announcement: <hr /> <br /> <b><font size="2">SUMTHING ELSE MUSIC WORKS ANNOUNCES RELEASE OF THE MASS EFFECT ORIGINAL SOUNDTRACK FROM THE BLOCKBUSTER XBOX 360 VIDEO GAME</font> <br /> <br /> THE EPIC SOUNDTRACK TO THIS YEARS HOTTEST ROLE-PLAYING GAME</i></b> <br /> <br /> New York - November 16th, 2007 - Sumthing Else Music Works, Inc., through its licensing relationship with BioWare and Microsoft Game Studios, proudly presents Mass Effect Original Soundtrack. Featuring over an hour of original music from the game, the soundtrack CD will be released on November 20 to US retail outlets through Nile Rodgers Sumthing Else Music Works label www.sumthing.com. Sumthing Else Music Works is the industry leader in licensing and distributing video game soundtracks. <br /> <br /> Inspired by classic sci-fi movies such as Blade Runner and Dune, the Mass Effect soundtrack was composed by Jack Wall and Sam Hulick with additional music by Richard Jacques and David Kates. The score blends 80s electronic music with modern orchestral scoring to enhance the dramatic storyline and beautiful visuals set in an epic futuristic universe. <br /> <br /> "From the earliest stages of its conception, Mass Effect was meant to be an original artwork about the future, inspired by the great science fiction experiences of the past," said Casey Hudson, Project Director for Mass Effect. "This synthesis of originality and familiarity called for a truly unique soundtrack, with ambitious goals and unprecedented challenges." <br /> <br /> From the creators of the critically-acclaimed Star Wars: Knights of the Old Republic and Jade Empire comes an epic space saga exclusively for the Xbox 360 that spans the entire galaxy. Combining a rich and engaging narrative with intense sci-fi tactical combat, Mass Effect features an immersive and cinematic gameplay experience rarely seen before in video games. For more information on Mass Effect, visit www.masseffect.com. <br />]]></description>
			<content:encoded><![CDATA[<p><noscript>  </noscript>  Sumthing Else Music Works announced that the Mass Effect Original Soundtrack, which features over an hour of original music from the game, should arrive to store shelves tomorrow. <a href="http://COOLMYGAMES.INFO/2007/11/19/mass-effect-soundtrack-arrives-tomorrow/" title="Mass Effect Soundtrack Arrives Tomorrow" rel="bookmark" class="more-link">(Read content &#8216;Mass Effect Soundtrack Arrives Tomorrow&#8217;&#8230;)</a></p>
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		<title>&#8220;Call of Duty 4: Modern Warfare&#8221;</title>
		<link>http://COOLMYGAMES.INFO/2007/11/19/call-of-duty-4-modern-warfare/</link>
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		<pubDate>Mon, 19 Nov 2007 14:16:10 +0000</pubDate>
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		<description><![CDATA[The makers of the Call of Duty series decided to focus on modern conflicts rather than WWII. "Call of Duty 4: Modern Warfare" centers around a fictional plot set in modern times. Your aim is to prevent terrorists from acquiring a nuclear weapon thus bring death and chaos to the world. The story alternates between two roles that of a British SAS soldier in Russia and a US Marine fighting in the Middle East. <BR> <BR>The graphics on the PS3 are award winning. Developers really focused on bringing this game to life, and they did. The presentation is done in such a great cinematic format the battlefield comes to life. The views and camera angles guide you thorough the intense combat. Detail is contained in virtually every aspect. Nighttime missions that require night vision goggles offer a flawless presentation. If you're using the SOPMOD M4 rifle you can see the traces from your illuminator which is cool. <BR> <BR>Modern Warfare is complete with new currently fielded military weapons featuring realistic scopes for added visual range. The actual single player mode is over in a rush. Just like Ghost Recon: Advance Warfighter you can breeze through the game in a few hours which is a sore point. Thankfully you can replay the missions on a harder difficulty. <BR> <BR> <div><h5>E-mail</h5><p><b>E-mail your questions and comments to</b> GameCore</a>.</p> </div> As in the past with previous Call of Duty titles, the controls are straightforward and easy to learn. Likewise, the instant melee attack is brought back, though I hardly find myself getting that close to the enemy to use it. Enemy AI is quite good. In most all engagements the enemy forces know when to take cover and when to pop up to return a few rounds. Even allies have great AI. <BR> <BR>On room clearings, your squad members often lead the charge in a very professional and choreographed manor often killing enemies attacking you. Infinity Ward has got this part right. Similarly, there is hardly a lull in action. Constant firefights keep the action going on each mission. As in previous Call of Duty games, at certain points during each mission an auto save occurs so if in case you die you can <BR> <BR>Modern Warfare is available for multiplayer online play. It offers up to 18 players, and 16 different maps to choose from. You can play in various formats including the obvious deathmatch. Infinity Ward has also sprinkled in some incentives during online play. For instance if you kill three enemies without dying you gain access to a UAV drone. If you get up to five kills then you gain access to air strikes on the battlefield. <BR> <BR>I highly recommend "Call of Duty 4: Modern Warfare" for shooter fans. The presentation is so amazing I'm left speechless. It is definitely a fun game and the multiplayer portion makes the combat even more fun. Check out more in game screenshots</a> here. <BR> <BR><i><b>"Call of Duty 4: Modern Warfare"</b> is rated "M" for Mature (Content suitable for ages 17 or older) and is available for Xbox 360, Windows PC and PS3 computer entertainment system. The game is also be available for Nintendo DS and has been rated "T" for Teen.</i> <BR><br />]]></description>
			<content:encoded><![CDATA[<p>The makers of the Call of Duty series decided to focus on modern conflicts rather than WWII. &#8220;Call of Duty 4: Modern Warfare&#8221; centers around a fictional plot set in modern times. Your aim is to prevent terrorists from acquiring a nuclear weapon thus bring death and chaos to the world. The story alternates between two roles that of a British SAS soldier in Russia and a US Marine fighting in the Middle East. <a href="http://COOLMYGAMES.INFO/2007/11/19/call-of-duty-4-modern-warfare/" title=""Call of Duty 4: Modern Warfare"" rel="bookmark" class="more-link">(Read content &#8216;&#8221;Call of Duty 4: Modern Warfare&#8221;&#8216;&#8230;)</a></p>
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		<title>First Person TimeShift</title>
		<link>http://COOLMYGAMES.INFO/2007/11/18/first-person-timeshift/</link>
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		<pubDate>Sun, 18 Nov 2007 16:02:50 +0000</pubDate>
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		<description><![CDATA[The Beta SuitSporting gritty, moody graphics on par with some of the system's most beautiful games, a buttery smooth control scheme, and a vast arsenal of innovative and futuristic weaponry, <em>TimeShift</em> could have rested on its laurels with just a solid FPS effort. However, our anonymous hero's Beta Suit and its time-warping mechanics help elevate the game from said solid effort to truly outstanding and innovative status.</p></p> The Stalker Rifle looks like a lot of fun.</p><p>Imagine a shooter where you can freeze time and unleash your firepower on a group of frozen, powerless enemies, or reach out and rip the gun from an opponent's hands, or even glide over electrically charged water unharmed. Imagine what a shooter might play like if you could rewind time to avoid disastrous results or solve mind-bending puzzles. Now imagine no longer and instead just play the game. Along with slow motion, you have constant access to all these powers. These abilities, previously unexplored in the genre, radically alter your approach and open up a whole new world of battlefield tactics.</p><h4>TimeShift for Xbox 360 is a perfect marriage of established genre gameplay and previously unexplored innovations in the FPS genre.</h4><p>It's worth noting as well that the HUD (Heads Up Display) for the Beta Suit is among the very best in the genre. It's clean, descriptive, and actively helpful. </p><ul><li>Active help: Your suit can choose the most appropriate time-power on the fly, and will suggest solutions to various obstacles and puzzles.</li><li>Damage alert: The Beta Suit clues you into how badly damaged you are, and there are both visual and voiceover cues, so you'll never be confused when you should back out of danger and replenish those health and shields.</li><li>Radar intelligence: R adar identifies and distinguishes between enemies and allies, but also notes whether they're above, below, or on the same plane as you.</li><li>Red or green: Your aiming reticle will turn red when hovering over an enemy, and green when aimed at an ally. This is great for identifying enemies that blend in well with the environment.</li></ul></p> Gotcha.</p><p>Further RefinementsThe time shifting powers certainly help distinguish <em>TimeShift</em> from its competition, but there are other equally sophisticated gaming refinements. </p><ul><li>Secondary fire: Each and every gun in <em>TimeShift</em> has a secondary fire option. From the assault rifle's grenade launcher to the pistol's four-round burst to the E.M.F Cannon's devastating overload burst, each weapon has two distinct uses.</li><li>Puzzle time: Gunplay makes up the bulk of the game, but the developer has wisely broken up the intense bouts of action with thoughtful, time-based puzzles. It may be something as simple as freezing time to safely walk through a burst pipe, or a bit more complicated such as having to rewind time to rebuild a shattered walkway, but it provides a fun break from the combat.</li><li>Allied personality: So often in first-person shooters you feel alone and isolated from the world around you, but in <em>TimeShift</em>, nearly every ally walks and talks with a personality all their own. From the characters' quips on the battlefield to incidental but often critical dialogue, <em>TimeShift</em> does a remarkable job of bringing life to its science fiction settings.</li><li>Scripted events: Like <em></em> and <em></em>, <em>TimeShift</em> makes great use of scripted events to advance the story, and to unlock level areas. For example, you may have to hold out against waves of Dr. Krone's cronies until an enormous tank shatters a nearby wall, inadvertently allowing you access to your next objective.</li></ul></p> Um … maybe if you said hello to it nicely?</p><p>A Stitch in Multiplayer TimeWith time-warping mechanics acting as the innovative foundation for the entire single-player campaign, many wondered how they could apply those same principles to a multiplayer environment. The answer is as effective as it is simple. The use of Chrono grenades establishes time-altering &#34;bubbles&#34; that affect every player equally, thus eliminating the problem of, say, freezing time for some players but keeping it real-time for others.</p><p>Depending on the grenade thrown, anything caught in a Chrono bubble will freeze, slow down, or even reverse its path. This deceptively simple mechanic makes for multiplayer matches unlike anything else available on the console.</p><p><em>TimeShift</em> for Xbox 360® is a perfect marriage of established genre gameplay and previously unexplored innovations in the FPS genre. If you're still undecided whether <em>TimeShift</em> is worthy of consideration, don't take our word for it, give the free, playable demo available on Xbox LIVE® Marketplace a whirl.</p><p><em>Article by Ryan Treit</em></p></table>]]></description>
			<content:encoded><![CDATA[<p>The Beta SuitSporting gritty, moody graphics on par with some of the system&#8217;s most beautiful games, a buttery smooth control scheme, and a vast arsenal of innovative and futuristic weaponry, <em>TimeShift</em> could have rested on its laurels with just a solid FPS effort. <a href="http://COOLMYGAMES.INFO/2007/11/18/first-person-timeshift/" title="First Person TimeShift" rel="bookmark" class="more-link">(Read content &#8216;First Person TimeShift&#8217;&#8230;)</a></p>
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		<title>Atari to no longer make games</title>
		<link>http://COOLMYGAMES.INFO/2007/11/18/atari-to-no-longer-make-games/</link>
		<comments>http://COOLMYGAMES.INFO/2007/11/18/atari-to-no-longer-make-games/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 15:27:02 +0000</pubDate>
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		<description><![CDATA[Atari to no longer make games</h2>&#160;&#160;&#160; &#160;&#160; Atari has announced that it will completely withdraw from the game production business, in order to re-focus its efforts on sales, physical distribution and marketing. Also, the company's CEO, David Pierce, announced his resignation, with Curtis G. Solsvig III, Chief Restructuring Officer, currently acting as interim CEO.<em><br /></em>&#160;<em>&#160;&#160;&#160; &#160;&#160;&#160; Amidst concerns about the company's lack of funds and ability to continue its business, Atari officials announced today that the publisher will &#34;re-focus its operations on publishing and distribution in North America, completing its withdrawal from the production business.&#34; <br /><br />&#160;&#160;&#160; &#160;&#160;&#160; According to the release, Atari's operations going forward &#34;will involve title acquisition, sales and marketing, and physical distribution of products from [Infogrames] IESA, its 51% shareholder, and other selected partners.&#34; <br /><br />&#160;&#160;&#160; &#160;&#160;&#160; Atari has agreed in principle to terminate its Production Services Agreement with IESA in the near future. The company is planning to transfer certain employees and contract other staff on a project basis for a limited period of time. Unfortunately for Atari's employees, this restructuring initiative will also reduce the company's current workforce &#34;in order to re-align the Company's cost structure with its on-going business base.&#34; <br /><br />&#160;&#160;&#160; &#160;&#160;&#160; Along with the withdrawal from production, Atari CEO David Pierce has also announced his resignation. Curtis G. Solsvig III, Chief Restructuring Officer, has been appointed interim CEO and will assume Pierce's responsibilities for now. Atari said that an executive search for a new CEO has already been started.</em> <br />]]></description>
			<content:encoded><![CDATA[<p>Atari to no longer make games&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; Atari has announced that it will completely withdraw from the game production business, in order to re-focus its efforts on sales, physical distribution and marketing. Also, the company&#8217;s CEO, David Pierce, announced his resignation, with Curtis G. <a href="http://COOLMYGAMES.INFO/2007/11/18/atari-to-no-longer-make-games/" title="Atari to no longer make games" rel="bookmark" class="more-link">(Read content &#8216;Atari to no longer make games&#8217;&#8230;)</a></p>
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		<title>Games gone Gold - November 9, 2007</title>
		<link>http://COOLMYGAMES.INFO/2007/11/18/games-gone-gold-november-9-2007/</link>
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		<pubDate>Sun, 18 Nov 2007 15:18:33 +0000</pubDate>
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		<description><![CDATA[Games gone Gold - November 9, 2007</h2>&#160;&#160;&#160; &#160;&#160; The following titles have gone Gold:<br /><br /><ul> <li><a href="http://computergames.ro/en/games/viewitem/id/1826/name/soldier-of-fortune-payback.html">Soldier of Fortune: Payback</a>&#160;(November 13, 2007 - North America)</li> <li><a href="http://computergames.ro/en/games/viewitem/id/1033/name/shadowgrounds-survivor.html">Shadowgrounds Survivor</a>&#160;(December 1, 2007 - North America)</li></ul> <br />]]></description>
			<content:encoded><![CDATA[<p>Games gone Gold - November 9, 2007&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; The following titles have gone Gold:</p>
<ul>
<li><a target="_blank" href="http://computergames.ro/en/games/viewitem/id/1826/name/soldier-of-fortune-payback.html">Soldier of Fortune: Payback</a>&nbsp;(November 13, 2007 - North America)</li>
<li><a target="_blank" href="http://computergames.ro/en/games/viewitem/id/1033/name/shadowgrounds-survivor.html">Shadowgrounds Survivor</a>&nbsp;(December 1, 2007 - North America)</li>
</ul>
<p></p>
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		<title>NCsoft buys City of Heroes IP / Forms NorCal studio</title>
		<link>http://COOLMYGAMES.INFO/2007/11/18/ncsoft-buys-city-of-heroes-ip-forms-norcal-studio/</link>
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		<pubDate>Sun, 18 Nov 2007 14:50:28 +0000</pubDate>
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		<description><![CDATA[NCsoft buys City of Heroes IP / Forms NorCal studio</h2>&#160;&#160;&#160;&#160;&#160;&#160; NCsoft has announced the full acquisition of the City of Heroes Intellectual Property from Cryptic Studios and the formation of a new development studio in Mointain View, California - NCsoft NorCal - which will continue the development of the City of Heroes series with new add-ons and a sequel.<br /><br /> <tbody> <tr> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images/cityofvilains/cityofvilains133.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images/cityofvilains/cityofvilains132.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images/cityofvilains/cityofvilains131.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images/cityofvilains/cityofvilains130.jpg"></a></td> </tr> </tbody></table>&#160;<p><em>&#160;&#160;&#160; &#160;&#160;&#160; AUSTIN, Texas, Nov. 6, 2007 - NCsoft&#174; Corp, the world&#8217;s leading developer and publisher of online computer games, today announced the formation of a new development studio in Mountain View, California. The announcement comes as the company begins a renewed push to further develop the City of Heroes&#174; property, which is now 100 percent owned by NCsoft. Previous to today, ownership of the intellectual property (IP) was split between NCsoft and Cryptic Studios, the original developer of the project. </em></p><p><em>&#160;&#160;&#160; &#160;&#160;&#160; The new studio will be built around key members of the City of Heroes team from NCsoft and Cryptic Studios including the art, programming and design team leads. </em></p><p><em>&#160;&#160;&#160; &#160;&#160;&#160; &#8220;We&#8217;re happy to announce that NCsoft has acquired full ownership of the City of Heroes IP,&#8221; said Brian Clayton, NCsoft executive producer and manager of the new studio. &#8220;Our plans are clear. We are now in a position to make a major reinvestment in the City of Heroes product line. With our existing Cryptic and NCsoft team as the core, we will be able to run our current service without any interruption to our players, expand our studio to deliver triple-A content, and take City of Heroes to new heights.&#8221; </em></p><p><em>&#160;&#160;&#160; &#160;&#160;&#160; NCsoft will soon be announcing formal plans for the City of Heroes IP, which will include expansions and sequels to the popular comic-book inspired massively multiplayer online (MMO) game. </em></p><p><em>&#160;&#160;&#160; &#160;&#160;&#160; Matt Miller, Lead Designer on the City of Heroes project and formerly with Cryptic Studios said, &#8220;We&#8217;re thrilled to be bringing the CoH franchise to the next level. And we couldn&#8217;t be more pleased to be working completely under the NCsoft banner. We feel that City of Heroes&#8217; best days are in front of it.&#8221; </em></p><p><em>&#160;&#160;&#160; &#160;&#160;&#160; For more information about City of Heroes, go to <a href="http://eu.cityofheroes.com/">http://eu.cityofheroes.com</a></em></p> <br />]]></description>
			<content:encoded><![CDATA[<p>NCsoft buys City of Heroes IP / Forms NorCal studio&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; NCsoft has announced the full acquisition of the City of Heroes Intellectual Property from Cryptic Studios and the formation of a new development studio in Mointain View, California - NCsoft NorCal - which will continue the development of the City of Heroes series with new add-ons and a sequel.</p>
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<p>&nbsp;
<p><em>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; AUSTIN, Texas, Nov.</em></p>
<p> <a href="http://COOLMYGAMES.INFO/2007/11/18/ncsoft-buys-city-of-heroes-ip-forms-norcal-studio/" title="NCsoft buys City of Heroes IP / Forms NorCal studio" rel="bookmark" class="more-link">(Read content &#8216;NCsoft buys City of Heroes IP / Forms NorCal studio&#8217;&#8230;)</a></p>
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		<title>SimCity Societies goes Gold</title>
		<link>http://COOLMYGAMES.INFO/2007/11/18/simcity-societies-goes-gold/</link>
		<comments>http://COOLMYGAMES.INFO/2007/11/18/simcity-societies-goes-gold/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 14:32:44 +0000</pubDate>
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		<description><![CDATA[SimCity Societies goes Gold</h2>&#160;&#160;&#160;&#160;&#160;&#160; Electronic Arts has announced that Tilted Mill Entertainment's <a href="http://computergames.ro/ro/jocuri/viewitem/id/1032/name/simcity-societies.html">SimCity Societies</a> has gone Gold and will be available on retail store shelves starting with November 13, 2007.<br /><br /> <tbody> <tr> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images3/simcitysocieties/simcitysocieties057.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images3/simcitysocieties/simcitysocieties056.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images3/simcitysocieties/simcitysocieties055.jpg"></a></td> <td><a rel="ibox&#38;lng=en" href="http://static.computergames.ro/cg/assassin/images3/simcitysocieties/simcitysocieties054.jpg"></a></td> </tr> </tbody></table>&#160;<em>&#160;&#160;&#160;&#160;&#160;&#160;&#160; REDWOOD CITY, Calif. &#8212; October 31, 2007 &#8212; Today Electronic Arts Inc. (NASDAQ: ERTS) announced that SimCity Societies, the newest edition of the top-selling PC gaming franchise, SimCity, has been approved for manufacturing and is expected to begin shipping to stores across North America, Asia, Australia and Europe on November 13th. In SimCity Societies, you construct not only the cities you desire, but create their cultures, societal behaviors and environments as well. Build an artistic city, authoritarian dictatorship, spiritual community or most any society you want in SimCity Societies! <br /><br />&#160;&#160;&#160; &#160;&#160;&#160; With more than 500 building types, decorative objects and all-new resources, there are endless possibilities to the cities you can develop. A revolutionary feature set allows you to combine buildings that will produce or consume new kinds of resources called &#8220;social energies.&#8221; How you mix and match these resources &#8211; industry, wealth, obedience, knowledge, devotion, or creativity&#8212;determines the social energy of your city. <br /><br />&#160;&#160;&#160; &#160;&#160;&#160; Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands! From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns &#8211; what to combine and connect is up to you, the creator.</em> <br />]]></description>
			<content:encoded><![CDATA[<p>SimCity Societies goes Gold&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Electronic Arts has announced that Tilted Mill Entertainment&#8217;s <a target="_blank" href="http://computergames.ro/ro/jocuri/viewitem/id/1032/name/simcity-societies.html">SimCity Societies</a> has gone Gold and will be available on retail store shelves starting with November 13, 2007.</p>
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<p>&nbsp;<em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; REDWOOD CITY, Calif.</em> <a href="http://COOLMYGAMES.INFO/2007/11/18/simcity-societies-goes-gold/" title="SimCity Societies goes Gold" rel="bookmark" class="more-link">(Read content &#8216;SimCity Societies goes Gold&#8217;&#8230;)</a></p>
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