MoH: Airborne PC dedicated server package update releasedOctober 31
Electronic Arts has released an update to its dedicated server package for the PC version of (also on and ) fixing some of the problems that came with earlier this month.
Note, however, that while the update for Medal of Honor: Airborne fixes several problems with the Dedicated Server, it doesn’t resolve any Client-related issues you might have.
That being said, though, you can find the patch notes for this release below:
Dedicated Server
- Allows for Dedicated Servers to bind game instance to a specific IP.
- Allows for Dedicated Servers to bind game instance to a specific Port.
- Allows .ini files to be stored in a custom path instead of MyDocs.
- A Dedicated Server no longer needs installation of full game.
- A Dedicated Server standalone package was created and size has been reduced for quicker uploads.
- The Dedicated Server now generates a log file under UnrealEngine3MOHAGameLogs or the folder you specify (see section VII).
- The Dedicated server logging can be turned off by adding -nolog to the command line
Bug Fixes
- Fixed a bug where MOHADedicatedServer.ini was used even if user had specified a different configuration file.
- Fixed misspelling of “Disconnect” in remote admin tool.
- Fixed response time for server commands for both server console and Rcon console.
- Fixed Dedicated Server Console title bar to show current map and number of players.
- Fixed a bug where all remote servers had the same port and passwordby default.
- Fixed a bug where all remote servers were bound to same IP.
If you’d like to download the server package update, feel free to visit the Medal of Honor: Airborne website through the Read link below.
Buy: [Medal of Honor: Airborne (PC)]
31 Oct 2007 | 9:51 pm | Play Games