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Bonus Round: a look inside Bioshock, Part 1August 27

Saying that 2K Games‘ sci-fi horror shooter Bioshock (, ) with the videogaming community is an understatement. Not only did it receive praise from the entire FPS fanbase in general, it also passed the rigorous reviewing criteria of many a videogame reviewing website. And here to give us a sneak peek at just how they managed to pull off the greatest hat-trick in the history of videogames is Lead Level Designer Bill Gardner and Senior Artist Hogarth De La Fontaine, featured in SpikeTV’s Bonus Round.

In this video interview, we get a ton of info about this year’s runaway FPS hit, including the things they wanted to put in the game’s retail version but was sadly forced to leave it in the cutting room. An example of this is an underwater zoo, complete with underwater creatures and monsters as exhibits.

While it would have certainly looked odd, it would’ve rocked just the same - how can fighting in an underwater zoo level not be awesome?

All that and more in the video below. Enjoy!

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